Here is what I've got..
So far, I think I am finished with this. It is a low poly model.. at 1927 polygons (faces). the texture maps are at 1024 x 1024 pixels, which is fine for the cut sequences of for an inventory screen but for ingame characters the textures will be altered to 512 and 256 pixel variations for different LOD for different distances. (zoomed in will have higher texture maps at 512 and zoomed out will have 256).
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